Printable Version. Forum Login Message. Legendary Ash Member. A Guide on Stats Hello, this guide was created in order to help players to understand the stat system, and with it create their own strategies and builds. The values displayed here were based on in game values generated by tests and may vary slightly from the actual formula. Note this guide is always expanding, corrections and suggestions are welcome. We are aware stats can be changed as more enhancements are coming, but this guide was created in the past and will be updated as the game is updated with new content.
A caster class will find out certain stats work exclusively for them, and the same applies to a melee class. The current "exclusive" stats can be used by any class with enhancements, but how they work depends on the class type. Here is a list of classes and their respective classification: [GP1. A chart of six stats along with their combat modifiers is thereby constructed on a per point basis.
Each class now has a base stat value, which prevents a full customization, but gives a versatile way to use every class. I will not give magical combinations or builds, rather the basic stats so players can create their own strategies based on these values.
Will be upgraded as more content is added. I will update the base stats area to include their formulas, instead of level values, I added the Level 30 Bard base stats for now. Post : 1.
Zyrain The Arcane. This is a good guide, and can become very useful as you continue to develop it and expand it from its previous versions.
To make it easier to read, perhaps you should make the titles Tank type, Dodge typo, Power type, etc. You could do this by using bold, underline or even more spacing. Right now, the italics don't stand out well enough. Another idea I had for this section was also linking the Classes to their Wiki pages. Just so they're there for quick reference somewhere in your guide. The green you are using in the "Stat Effects" section is a little too bright in my opinion, making it hard to read.
Try using a softer , for example. Lastly, Trog's guide has been archived. Keep up the good work! Post : 2. Kingp Member. A player in this situation may get best results by training MP to a medium level, giving a guest sufficient MP so it can stick around to fight longer, but not so much MP that the guest will outlast the player. And alternative to making both stats work at the same time is to find some niche where no other stat serves as a great alternative to either the STR or the INT.
Concerning INT, it has two prominent applications: feeding guests like explained in the last paragraph and enhancing spells. Granted, Melee weapons are generally stronger than Magic weapons, but the difference is simply no match for the value of stats. But after L, a player must train a fourth stat, and STR then becomes a bit of a possibility. A player can benefit by training CHA, but the greatest potential of Charisma rests in training this stat to a high level — still, players using healing pets among other healing effects will benefit quite substantially from any CHA increase until player HP is later balanced.
Stll, training END is still a superior option to training STR for an INT user, but the difference may be small enough for a player to ignore, particularly one bent on inflicting maximum damage. As a result, even training a little bit of STR can give players a little bit of an advantage with Ranged weapons over Magic weapons.
This amount of damage improvement is not great — STR does have a large impact on Ranged weapon power, but it does not improve accuracy, and it does not have any sort of defensive effect which is partly why DEX and LUK are so powerful. If you are prepared for an unfavorable outcome, you are encouraged to follow your heart. In some ways this works out great, because you can call on either weapon type and have equal power at your disposal; if you encounter enemies that have better blocking against one type of weapon, you can call on a weapon of the other type to get the job done.
Sort of. However, what is of greater importance than the near-double proficiency of weapons is that both stats combine to do more damage with spell casting, making them a great pair. And the more damage you can do with your spells, the less you have to rely on your weapons after running out of MP! If you train CHA with this pair, you may find yourself investing MP into guests instead of spells, but that DEX offers extra survivability to let guests and pets do their part.
Regardless, the player may still find END useful. For a player who uses guests, this pairing can produce better results. What a player may seem to lose with Lucky Strike power on spells due to them not scaling up to the power of the spell is made up with the relatively strong Lucky Strikes on weapon attacks — which stands out a little more for builds that primarily use guests instead of spells.
They become even more potent when grouped with stats that agree with the both of them like STR. The extra blocking keeps players standing longer, giving pets more turns to do damage — a significant advantage. The same can be said of guests… but to a lesser extent. In all, this pairing is quite strong. They combine to provide maximum blocking — the boost to longevity is greater often far greater when they work together than when they work separately. Also, when it comes to player attacks, you need both stats in addition to a third to maximize damage, whether it is from weapons, skills, or spells.
If you have the patience, you can do nice damage this way. If you want to train large quantities of both stats, be sure to train other stats that both have synergy with END and LUK. If you want to use this stat pair, consider combining them with other stats that interact well with both them. This philosophy does not mean you should have points in one stat when you reach L However, you will generally want to steadily increase your rating in that stat so that it reaches around the time you hit L You will find more information about this topic in [6] How do I train my build?
This outcome is unavoidable for most of the game. While stats generally improve the player more drastically each time the stat is increased, there are times where this effect does not hold. The rules below offer some guidance for partially training stats:. Endurance : END is the one stat where you are actually encouraged to train partially. It is not uncommon for level-maxed Guardians L to eventually train END and for level-maxed Adventurers L to train 75 END, as doing so allows players to train points in three of their remaining stats.
If you are fully training DEX, you may train Strength partway to still improve your Ranged weapon damage. If you are fully training CHA, you may train Intellect partway to give your guests more MP so they aid you in battle longer. Be careful: it does not help you to have extra MP if you lose before your guests can use it. However, you should not partially train LUK at the same time — focus on one before continuing with the other.
Charisma : This stat should be all or nothing. This direction is generally not recommended, as one of the two generally applies:. Rather, the player should train END and use equipment that maximizes offensive power and time efficiency; the player may pay a price by taking increased damage, but training END will allow the player to act with greater impunity, improving victory speed in the long run.
As can be seen in the table, a high luck value can nearly double the damage of your critical hits. Chose the stat you want to be increased, pay the cost it will be 0 gold if you have 0 points in the stat you want to increase and then defeat him.
You can untrain your stats with the Untrainer. You have to die, click the hourglass when talking to the Reaper guy, and go into a purple portal. For your first time you need to do the hourglass minigame and find him manually.
You can only become a Vampire Lord if you purchase Dawnguard which can be found currently exclusively on Xbox Dexterity affects the bth of all types of attacks ranged, melee, magic.
In combination with Strength it provides a random damage bonus for ranged weapons. It also with some Luck increases your chance to block attacks by monsters. And with more Dexterity you have a better chance of finding potions in a Potion Treasure Chest. Enhancements are Magical! Add Enhancements to your favorite items to increase their damage and boost your stats!
Freely build up your character any way you choose with 10 different Enhancement types that can increase your Strength, Intellect, Endurance, Dexterity, Wisdom, and Luck. This skill can be gained periodically during your playthrough. You can improve your dexterity by playing a mini-game at the gym by selecting the old man and the punching bag — but first you will need to complete a request for him.
Here are five hand and finger exercises that can help you increase flexibility, dexterity and strength. During Character Creation, you can only increase your attributes to Very High, however, if you consume items that boost your Attributes to Maximum. Dexterity affects melee attack speed and ranged weapon reload speed. This hand exercise really increases pinky strength and dexterity. Using a pencil or regular pen, grip it in your left hand you can use this exercise on your right hand, too using your fingertips only.
Wisdom: Valuable to caster classes, it increases hit chance, crit chance, and evasion chance. Wisdom only increases evasion chance for melee classes. Luck: Increases the critical strike modifier for all classes directly and may have some effects outside of combat.
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