I have all the legendary Pokemon on my Diamond even Arceus, Darkrai, etc. I cant believe this topic is still going. The only ways to get it are to trade for one of the event Celebis from a long time ago, hack or trade for a hacked Celebi. Those are your only options, sadly. User Info: Hycoudog9. You just can't. I went to the place where it would be but it isn't there. So sorry to get your hopes up. User Info: callmefreik First you can't Kill Pokemon only defeat them but apart from that no unless you trade or hack User Info: Voltigaunt.
There is no way and american can obtain a celebi, even in gold, silver, and crystal, unless it is traded from a japanese game or hacked. User Info: jwolfe You must pal park from somewhere or try gts. You'll need to have seen it for gts to work. Either that or cheat It is as rare as the Jirachi, Deoxys, Mew, and all of them. So long as you ahve GTS and get what people wanted you're fine. User Info: Kensaya. If you have an action replay i cna get you the code, but other wise its not possible unless you hack the game.
User Info: Kyaken You have to get Celebi in Pokemon gold, silver, red, and crystal. Words Of Advice: if your tired of not getting the Pokemon that you really want, get a DS Action Replay, come back to this site, and, somewhere, there is a code posted that will allow you to catch any Pokemon just by following a few steps, which that person has graciously given for your convenience.
User Info: IosBloodBlade. No don't cheat because it is completely useless and you will find yourself getting a bunch of pokemon that you didn't put any effort into getting. TM15 Hyper Beam 90 5 -- The foe is attacked with a powerful beam.
The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water- type moves. TM19 Giga Drain 60 10 -- A nutrient-draining attack.
The user's HP is restored by half the damage taken by the target. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM22 Solarbeam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return?? TM29 Psychic 90 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM34 Shock Wave 60 -- 20 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. TM37 Sandstorm -- -- 10 -- A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40 Aerial Ace 60 -- 20 -- The user confounds the foe with speed, then slashes. The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power. Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap -- -- 10 -- The user employs its psychic power to exchange abilities with the foe. TM53 Energy Ball 80 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user fires a concentrated bundle of electricity.
It may also raise the user's Sp. TM62 Silver Wind 60 5 10 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. TM68 Giga Impact 90 5 -- The user charges at the foe using every bit of its power.
The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the foe.
It causes paralysis if it hits. TM75 Swords Dance -- -- 30 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. TM76 Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the foe.
The trap hurts foes that switch into battle. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the foe. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM83 Natural Gift?? TM85 Dream Eater 15 -- An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. TM86 Grass Knot?? Lvl Move Desc 1 Confusion.
Heal Bell. Magical Leaf. Baton Pass. Ancient Power. Life Dew. Leech Seed. Future Sight. Healing Wish. Leaf Storm. Perish Song. Calm Mind. Sunny Day. Hyper Beam. Light Screen. Rain Dance. Giga Drain. Dazzling Gleam.
Solar Beam. Shadow Ball. Double Team. Shock Wave. Aerial Ace. Skill Swap. Energy Ball. Charge Beam. Nasty Plot. Giga Impact.
Thunder Wave. Swords Dance. Stealth Rock. Psych Up. Sleep Talk. Dream Eater. Grass Knot. Trick Room. Popular Guides.
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